What’s the commonalities of the idea “SMUOS” with the concept “SrrTrains”?
First: what’s the difference?
SrrTrains started in spring 2009, SMUOS has existed since December 2010. Thus SrrTrains is older, so SrrTrains is already a “concept”, where SMUOS is still “just an idea”.
SrrTrains is explained on http://simulrr.wordpress.com/simul-rr/
SMUOS is explained on http://smuos.wordpress.com/2011/03/01/smuos-and-the-ietf/
SrrTrains is already a project, better spoken, it WAS a project, because it was stopped: http://simulrr.wordpress.com/2011/12/10/srrtrains-project-stopped/
Now what are the commonalities?
- Both use the X3D/VRML standard
- Both use network sensors to implement the multiuser mode
- Both are published on wordpress.com
By the way:
There is already some software that could be used for experiments:
(1) Early Experimental DIY-virtual-multiplayer-model-railroad
http://simulrr.wordpress.com/download-area#release_old
(2) Experimental SMUOS for World Creators
http://simulrr.wordpress.com/download-area#release

