SMUOS and the SRR Framework

This blog deals with the application of X3D/VRML for what I call “Simple Multiuser Online Scenes”.

What is the content of such scene?

Well, that’s up to you.

How to implement such scene?

The idea is to use the base module of the SRR Framework.

What’s that?

The SRR Framework is a set of X3D prototypes, that is available for free as a result of the open source project http://sourceforge.net/projects/simulrr.

The SRR Framework can be used for a scene with following architecture:

The most simple scene consists of one frame and one module, both residing in the same file, referring to the SRR Framework.

The SRR Framework Base Module currently provides following functions:
- Binary switching
- Storing keys in a key container, Taking keys. Putting keys, Locking switches
- Carousel drive
- Support entering moving models
- Defining meeting places, Moving to a meeting place

The SRR Framework Train Manager Extension Module will be used for railway simulations and is currently being re-designed.

There is still a lot to do for the author of the frame:
- avatar handling
- chat
- the complete GUI for the user (except the direct handling of the models)
- login/logout
The frame author may use some other – commercial – frameworks to achieve these goals.

Hope, this was a first helpful explanation.

Have fun
Christoph

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This entry was posted in Simple Multiuser Online Scenes, Uncategorized, VRML, X3D and tagged , , . Bookmark the permalink.

One Response to SMUOS and the SRR Framework

  1. christoph says:

    I forgot to say: currently SRR is an experimental framework.

    So if you plan to develop a production system, it’s currently not the best idea to use SRR.

    But if you are interested in the future of X3D/VRML and to learn something, then it can be your choice.

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